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Terrain.SampleHeight

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public function SampleHeight(worldPosition: Vector3): float;
public float SampleHeight(Vector3 worldPosition);
public def SampleHeight(worldPosition as Vector3) as float

Description

ワールド空間で定義された位置の高さ、相対的な地形の空間をサンプリングします

	function LateUpdate () {
		transform.position.y = Terrain.activeTerrain.SampleHeight(transform.position);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void LateUpdate() {
        transform.position.y = Terrain.activeTerrain.SampleHeight(transform.position);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def LateUpdate() as void:
		transform.position.y = Terrain.activeTerrain.SampleHeight(transform.position)