言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

Social.LoadAchievementDescriptions

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function LoadAchievementDescriptions(callback: Action<IAchievementDescription[]>): void;
public static void LoadAchievementDescriptions(Action<IAchievementDescription[]> callback);
public static def LoadAchievementDescriptions(callback as Action<IAchievementDescription[]>) as void

Description

このアプリケーションに紐付けられた Achievement Description をロードします

一般的にこれは実装プロバイダによる外部サービスにて Unity の外部でセットアップされます。例えば、GameCenter を使用するとき iTunes Connect を使用して Achievement をセットアップする必要があります。

        Social.LoadAchievementDescriptions (descriptions => {
		if (descriptions.Length > 0) {
			Debug.Log ("Got " + descriptions.Length + " achievement descriptions");
			string achievementDescriptions = "Achievement Descriptions:\n";
			foreach (IAchievementDescription ad in descriptions) {
				achievementDescriptions += "\t" +
					ad.id + " " +
					ad.title + " " +
					ad.unachievedDescription + "\n";
			}
			Debug.Log (achievementDescriptions);
		}
		else
			Debug.Log ("Failed to load achievement descriptions");
	});