言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

Social.localUser

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var localUser: ILocalUser;
public static ILocalUser localUser;
public static localUser as ILocalUser

Description

ローカルユーザ(潜在的に未ログイン)

ユーザがログインするか認証するまで、プロファイルデータは無効となり他のソーシャル API 機能は動作しません。

//JavaScript
Social.localUser.Authenticate (function (success) {
        if (success) {
            Debug.Log ("Authentication successful");
            var userInfo : String = "Username: " + Social.localUser.userName + 
                "\nUser ID: " + Social.localUser.id + 
                "\nIsUnderage: " + Social.localUser.underage;
            Debug.Log (userInfo);
        }
        else
            Debug.Log ("Authentication failed");
    });
//C#
Social.localUser.Authenticate (success => {
		if (success) {
			Debug.Log ("Authentication successful");
			string userInfo = "Username: " + Social.localUser.userName + 
				"\nUser ID: " + Social.localUser.id + 
				"\nIsUnderage: " + Social.localUser.underage;
			Debug.Log (userInfo);
		}
		else
			Debug.Log ("Authentication failed");
	});