Windows プレイヤー
See Also: Platform Dependent Compilation
if (Application.platform == RuntimePlatform.WindowsPlayer) Debug.Log("Do something special here!");
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { if (Application.platform == RuntimePlatform.WindowsPlayer) Debug.Log("Do something special here!"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: if Application.platform == RuntimePlatform.WindowsPlayer: Debug.Log('Do something special here!')