補間しません
See Also: Rigidbody.interpolation 変数
rigidbody.interpolation = RigidbodyInterpolation.None;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { rigidbody.interpolation = RigidbodyInterpolation.None; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: rigidbody.interpolation = RigidbodyInterpolation.None