補間を行います。外挿補間より少し反応が遅れる場合があります
See Also: Rigidbody.interpolation 変数
rigidbody.interpolation = RigidbodyInterpolation.Interpolate;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { rigidbody.interpolation = RigidbodyInterpolation.Interpolate; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: rigidbody.interpolation = RigidbodyInterpolation.Interpolate