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Rigidbody.AddRelativeTorque

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public function AddRelativeTorque(torque: Vector3, mode: ForceMode = ForceMode.Force): void;
public void AddRelativeTorque(Vector3 torque, ForceMode mode = ForceMode.Force);
public def AddRelativeTorque(torque as Vector3, mode as ForceMode = ForceMode.Force) as void

Description

ローカル座標に対してRigidbodyに相対的なトルクを加えます。

その結果、Rigidbodyは torque 軸を中心に回転を始めます。

	// Spins the rigidbody around its own y-axis

	function FixedUpdate () {
		rigidbody.AddRelativeTorque (Vector3.up * 10);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void FixedUpdate() {
        rigidbody.AddRelativeTorque(Vector3.up * 10);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def FixedUpdate() as void:
		rigidbody.AddRelativeTorque((Vector3.up * 10))

public function AddRelativeTorque(x: float, y: float, z: float, mode: ForceMode = ForceMode.Force): void;
public void AddRelativeTorque(float x, float y, float z, ForceMode mode = ForceMode.Force);
public def AddRelativeTorque(x as float, y as float, z as float, mode as ForceMode = ForceMode.Force) as void

Description

ローカル座標に対してRigidbodyに相対的なトルクを加えます。

その結果、Rigidbodyは torque 軸を中心に回転を始めます。

	// Spins the rigidbody around its own y-axis

	function FixedUpdate () {
		rigidbody.AddRelativeTorque (0, 10, 0);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void FixedUpdate() {
        rigidbody.AddRelativeTorque(0, 10, 0);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def FixedUpdate() as void:
		rigidbody.AddRelativeTorque(0, 10, 0)

もし数フレームに渡って力を加えたい場合には Update でなく FixedUpdate の中で適用する必要があります。