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Rigidbody.AddRelativeForce

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public function AddRelativeForce(force: Vector3, mode: ForceMode = ForceMode.Force): void;
public void AddRelativeForce(Vector3 force, ForceMode mode = ForceMode.Force);
public def AddRelativeForce(force as Vector3, mode as ForceMode = ForceMode.Force) as void

Description

ローカル座標に対してRigidbodyに相対的な力を加えます。

力を加えることでオブジェクトを動かすことが出来ます

	// Moves the rigidbody forward along its own z-axis

	function FixedUpdate () {
		rigidbody.AddRelativeForce (Vector3.forward * 10);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void FixedUpdate() {
        rigidbody.AddRelativeForce(Vector3.forward * 10);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def FixedUpdate() as void:
		rigidbody.AddRelativeForce((Vector3.forward * 10))

public function AddRelativeForce(x: float, y: float, z: float, mode: ForceMode = ForceMode.Force): void;
public void AddRelativeForce(float x, float y, float z, ForceMode mode = ForceMode.Force);
public def AddRelativeForce(x as float, y as float, z as float, mode as ForceMode = ForceMode.Force) as void

Description

ローカル座標に対してRigidbodyに相対的な力を加えます。

力を加えることでオブジェクトを動かすことが出来ます

	// Moves the rigidbody forward along its own z-axis

	function FixedUpdate () {
		rigidbody.AddRelativeForce (0, 0, 10);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void FixedUpdate() {
        rigidbody.AddRelativeForce(0, 0, 10);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def FixedUpdate() as void:
		rigidbody.AddRelativeForce(0, 0, 10)

もし数フレームに渡って力を加えたい場合には Update でなく FixedUpdate の中で適用する必要があります。