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Rigidbody.angularVelocity

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public var angularVelocity: Vector3;
public Vector3 angularVelocity;
public angularVelocity as Vector3

Description

Rigidbodyの角速度ベクトル

In most cases you should not modify it directly, as this can result in unrealistic behaviour.

	// Change the material depending on the speed of rotation
	var fastWheelMaterial : Material;
	var slowWheelMaterial : Material;
	function Update () {
		if (rigidbody.angularVelocity.magnitude < 5) {
			renderer.sharedMaterial = slowWheelMaterial;
		}	
		else {
			renderer.sharedMaterial = fastWheelMaterial;	
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Material fastWheelMaterial;
    public Material slowWheelMaterial;
    void Update() {
        if (rigidbody.angularVelocity.magnitude < 5)
            renderer.sharedMaterial = slowWheelMaterial;
        else
            renderer.sharedMaterial = fastWheelMaterial;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public fastWheelMaterial as Material

	public slowWheelMaterial as Material

	def Update() as void:
		if rigidbody.angularVelocity.magnitude < 5:
			renderer.sharedMaterial = slowWheelMaterial
		else:
			renderer.sharedMaterial = fastWheelMaterial