言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

RectTransformUtility.ScreenPointToWorldPointInRectangle

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function ScreenPointToWorldPointInRectangle(rect: RectTransform, screenPoint: Vector2, cam: Camera, worldPoint: Vector3): bool;
public static bool ScreenPointToWorldPointInRectangle(RectTransform rect, Vector2 screenPoint, Camera cam, Vector3 worldPoint);
public static def ScreenPointToWorldPointInRectangle(rect as RectTransform, screenPoint as Vector2, cam as Camera, worldPoint as Vector3) as bool

Parameters

rect The RectTransform to find a point inside.
cam The camera associated with the screen space position.
screenPoint Screen space position.
worldPoint Point in world space.

Returns

bool Returns true if the plane of the RectTransform is hit, regardless of whether the point is inside the rectangle.

Description

Transform a screen space point to a position in world space that is on the plane of the given RectTransform.

The cam parameter should be the camera associated with the screen point. For a RectTransform in a Canvas set to Screen Space - Overlay mode, the cam parameter should be null. When ScreenPointToWorldPointInRectangle is used from within an event handler that provides a PointerEventData object, the correct camera can be obtained by using PointerEventData.enterEventData (for hover functionality) or PointerEventData.pressEventCamera (for click functionality). This will automatically use the correct camera (or null) for the given event.