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Rect.Contains

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public function Contains(point: Vector3, allowInverse: bool): bool;
public bool Contains(Vector3 point, bool allowInverse);
public def Contains(point as Vector3, allowInverse as bool) as bool

Parameters

point テストするポイント
allowInverse Rectのwidthとheightが負の値でも許可するかどうか

Description

YYpoint がRect内にある場合はtrueを返します。もし allowInverse がtrueの場合、Rectのwidthとheightが負の値でも動作するようになります。(例えば最小値が最大を超えてしまう場合)

	// prints inside when mouse is in lower left corner

	function Update () {
		var rect = Rect (0, 0, 150, 150);
		if (rect.Contains(Input.mousePosition))
			print("Inside");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        Rect rect = new Rect(0, 0, 150, 150);
        if (rect.Contains(Input.mousePosition))
            print("Inside");
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		rect as Rect = Rect(0, 0, 150, 150)
		if rect.Contains(Input.mousePosition):
			print('Inside')