半径1 の球体の表面上にランダムな点を返します (Read Only)
// Sets the rigidbody velocity to 10 and in a random direction. rigidbody.velocity = Random.onUnitSphere * 10;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { rigidbody.velocity = Random.onUnitSphere * 10; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: rigidbody.velocity = (Random.onUnitSphere * 10)