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Random.insideUnitSphere

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public static var insideUnitSphere: Vector3;
public static Vector3 insideUnitSphere;
public static insideUnitSphere as Vector3

Description

半径1 の球体の内部のランダムな点を返します (Read Only)

	// Sets the position to be somewhere inside a sphere
	// with radius 5 and the center at zero.

	transform.position = Random.insideUnitSphere * 5;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        transform.position = Random.insideUnitSphere * 5;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		transform.position = (Random.insideUnitSphere * 5)