言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

Quaternion.Lerp

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function Lerp(from: Quaternion, to: Quaternion, t: float): Quaternion;
public static Quaternion Lerp(Quaternion from, Quaternion to, float t);
public static def Lerp(from as Quaternion, to as Quaternion, t as float) as Quaternion

Description

Interpolates between from and to by t and normalizes the result afterwards.

This is faster than Slerp but looks worse if the rotations are far apart.

	// Interpolates rotation between the rotations
	// of from and to.
	// (Choose from and to not to be the same as 
	// the object you attach this script to)

	var from : Transform;
	var to : Transform;
	var speed = 0.1;
	function Update () {
		transform.rotation =
		  Quaternion.Lerp (from.rotation, to.rotation, Time.time * speed);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Transform from;
    public Transform to;
    public float speed = 0.1F;
    void Update() {
        transform.rotation = Quaternion.Lerp(from.rotation, to.rotation, Time.time * speed);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public from as Transform

	public to as Transform

	public speed as float = 0.1F

	def Update() as void:
		transform.rotation = Quaternion.Lerp(from.rotation, to.rotation, (Time.time * speed))