﻿ Unity - スクリプティング API: Quaternion.Euler

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# Quaternion.Euler

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public static function Euler(x: float, y: float, z: float): Quaternion;
public static Quaternion Euler(float x, float y, float z);
public static def Euler(x as float, y as float, z as float) as Quaternion

## Description

Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).

```	// A rotation 30 degrees around the y-axis

var rotation = Quaternion.Euler(0, 30, 0);
```
```using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
public Quaternion rotation = Quaternion.Euler(0, 30, 0);
}
```
```import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

public rotation as Quaternion = Quaternion.Euler(0, 30, 0)

```
public static function Euler(euler: Vector3): Quaternion;
public static Quaternion Euler(Vector3 euler);
public static def Euler(euler as Vector3) as Quaternion

## Description

Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).

```	// A rotation 30 degrees around the y-axis

var rotation = Quaternion.Euler(Vector3(0, 30, 0));
```
```using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
public Quaternion rotation = Quaternion.Euler(new Vector3(0, 30, 0));
}
```
```import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

public rotation as Quaternion = Quaternion.Euler(Vector3(0, 30, 0))

```