お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close
lhs
および lhs
の回転を組合わせます。
rhs
* rhs
の積で回転させることは、二つの回転を
lhs
を先に rhs
を次に回転と、 順番に適用することと同じです。
注意することとして、回転は交換可能ではないため、 lhs * rhs と rhs * lhs は同じ回転となりません。
// Applies the rotation of
// extraRotation
to the current rotation.
var extraRotation : Transform;
transform.rotation *= extraRotation.rotation;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Transform extraRotation; void Example() { transform.rotation *= extraRotation.rotation; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public extraRotation as Transform def Example() as void: transform.rotation *= extraRotation.rotation
rotation
の点に rotation
の回転をさせます。
// Moves the object along relativeDirection // Usually you would use transform.Translate for this var relativeDirection = Vector3.forward; function Update () { var absoluteDirection = transform.rotation * relativeDirection; transform.position += absoluteDirection * Time.deltaTime; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Vector3 relativeDirection = Vector3.forward; void Update() { Vector3 absoluteDirection = transform.rotation * relativeDirection; transform.position += absoluteDirection * Time.deltaTime; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public relativeDirection as Vector3 = Vector3.forward def Update() as void: absoluteDirection as Vector3 = (transform.rotation * relativeDirection) transform.position += (absoluteDirection * Time.deltaTime)