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CloseReturns the size of the mono heap.
This is the reserved system memory that Mono is using for allocations.
function Update() { #if ENABLE_PROFILER Debug.Log("Allocated Mono heap size" + Profiler.GetMonoHeapSize() + "Bytes"); #endif }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): pass