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ParticleEmitter.Emit

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public function Emit(): void;
public void Emit();
public def Emit() as void

Description

設定した数だけパーティクルを放出します

Makes the emitter spit out a random number of particles, as set by the minEmission and maxEmission properties.

	// Emit a random amount of particles between min and max emission now.

	particleEmitter.Emit();
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        particleEmitter.Emit();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		particleEmitter.Emit()

public function Emit(count: int): void;
public void Emit(int count);
public def Emit(count as int) as void

Description

Emit count particles immediately.

	// Emit 10 particles

	particleEmitter.Emit(10);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        particleEmitter.Emit(10);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		particleEmitter.Emit(10)

public function Emit(pos: Vector3, velocity: Vector3, size: float, energy: float, color: Color): void;
public void Emit(Vector3 pos, Vector3 velocity, float size, float energy, Color color);
public def Emit(pos as Vector3, velocity as Vector3, size as float, energy as float, color as Color) as void

Parameters

pos The position of the particle.
velocity The velocity of the particle.
size The size of the particle.
energy The remaining lifetime of the particle.
color The color of the particle.

Description

Emit a single particle with given parameters.

	// Emit one particle at the origin, shooting straight up.
	// The size of the particle is 0.2 and it will live 2 seconds long.
	particleEmitter.Emit(Vector3.zero, Vector3.up, 0.2, 2, Color.yellow);
public function Emit(pos: Vector3, velocity: Vector3, size: float, energy: float, color: Color, rotation: float, angularVelocity: float): void;
public void Emit(Vector3 pos, Vector3 velocity, float size, float energy, Color color, float rotation, float angularVelocity);
public def Emit(pos as Vector3, velocity as Vector3, size as float, energy as float, color as Color, rotation as float, angularVelocity as float) as void

Parameters

rotation The initial rotation of the particle in degrees.
angularVelocity The angular velocity of the particle in degrees per second.

Description