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MovieTexture.isReadyToPlay

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public var isReadyToPlay: bool;
public bool isReadyToPlay;
public isReadyToPlay as bool

Description

動画をWebサイトからダウンロードした場合に、中断することなく再生可能なくらいにデータをダウンロードした場合にtrueを返します

Webストリームに関連付けていない動画の場合は、値は常にtrueを返します。

	// Plays a movie over a texture from a stream

	var wwwData : WWW;
	var url : String = "";

	function Start () {
		wwwData = new WWW(url);
		guiTexture.texture = wwwData.movie;
	}

	function Update () {
		var m : MovieTexture = guiTexture.texture as MovieTexture;
		if (!m.isPlaying && m.isReadyToPlay)
			m.Play ();
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public WWW wwwData;
    public string url = "";
    void Start() {
        wwwData = new WWW(url);
        guiTexture.texture = wwwData.movie;
    }
    void Update() {
        MovieTexture m = guiTexture.texture as MovieTexture;
        if (!m.isPlaying && m.isReadyToPlay)
            m.Play();
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public wwwData as WWW

	public url as string = ''

	def Start() as void:
		wwwData = WWW(url)
		guiTexture.texture = wwwData.movie

	def Update() as void:
		m as MovieTexture = (guiTexture.texture as MovieTexture)
		if (not m.isPlaying) and m.isReadyToPlay:
			m.Play()