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MonoBehaviour.OnAnimatorMove()

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Description

ルートモーションを修正するアニメーション動作を処理するコールバック

このコールバックは各フレームごとにステートマシンおよびアニメーションが評価された後、 OnAnimatorIK が実行される前のタイミングで実行されます。 See Also: Root motion.

	function OnAnimatorMove() {

		var animator = GetComponent.<Animator>(); 

		

		if (animator) {

			var newPosition = transform.position;

			newPosition.z += animator.GetFloat("Runspeed") * Time.deltaTime;                                 

			transform.position = newPosition;

		}

	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnAnimatorMove() {
        Animator animator = GetComponent<Animator>();
        if (animator) {
            Vector3 newPosition = transform.position;
            newPosition.z += animator.GetFloat("Runspeed") * Time.deltaTime;
            transform.position = newPosition;
        }
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnAnimatorMove() as void:
		animator as Animator = GetComponent[of Animator]()
		if animator:
			newPosition as Vector3 = transform.position
			newPosition.z += (animator.GetFloat('Runspeed') * Time.deltaTime)
			transform.position = newPosition