Sets a column of the matrix.
You use this to build transformation matrices using right, up and forward vectors:
// build a matrix from a transform. var matrix = Matrix4x4(); /// Build a matrix from a transform. function Start () { matrix.SetColumn (0, transform.right); matrix.SetColumn (1, transform.up); matrix.SetColumn (2, transform.forward); var p = transform.position; matrix.SetColumn (3, Vector4 (p.x, p.y, p.z, 1)); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Matrix4x4 matrix = new Matrix4x4(); void Start() { matrix.SetColumn(0, transform.right); matrix.SetColumn(1, transform.up); matrix.SetColumn(2, transform.forward); Vector3 p = transform.position; matrix.SetColumn(3, new Vector4(p.x, p.y, p.z, 1)); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public matrix as Matrix4x4 = Matrix4x4() def Start() as void: matrix.SetColumn(0, transform.right) matrix.SetColumn(1, transform.up) matrix.SetColumn(2, transform.forward) p as Vector3 = transform.position matrix.SetColumn(3, Vector4(p.x, p.y, p.z, 1))
The i-th column is set from v
. i
must be from 0 to 3 inclusive.
See Also: GetColumn.