メインテクスチャのスケール
これは GetTextureScale や "_MainTex" を使用しての SetTextureScale と同じ動作をします。
See Also: SetTextureScale, GetTextureScale.
function Update () {
// Animates main texture scale in a funky way!
var scaleX : float = Mathf.Cos (Time.time) * 0.5 + 1;
var scaleY : float = Mathf.Sin (Time.time) * 0.5 + 1;
renderer.material.mainTextureScale = Vector2 (scaleX,scaleY);
}
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update() { float scaleX = Mathf.Cos(Time.time) * 0.5F + 1; float scaleY = Mathf.Sin(Time.time) * 0.5F + 1; renderer.material.mainTextureScale = new Vector2(scaleX, scaleY); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Update() as void: scaleX as float = ((Mathf.Cos(Time.time) * 0.5F) + 1) scaleY as float = ((Mathf.Sin(Time.time) * 0.5F) + 1) renderer.material.mainTextureScale = Vector2(scaleX, scaleY)