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LineRenderer.SetPosition

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public function SetPosition(index: int, position: Vector3): void;
public void SetPosition(int index, Vector3 position);
public def SetPosition(index as int, position as Vector3) as void

Description

ラインの頂点の位置を設定します。

See Also: SetVertexCount 関数

	// Creates a line renderer that follos a Sin() function
	// and animates it.

	var c1 : Color = Color.yellow;
	var c2 : Color = Color.red;
	var lengthOfLineRenderer : int = 20;

	function Start() {
		 var lineRenderer : LineRenderer = gameObject.AddComponent(LineRenderer);
		 lineRenderer.material = new Material (Shader.Find("Particles/Additive"));
		 lineRenderer.SetColors(c1, c2);
		 lineRenderer.SetWidth(0.2,0.2);
		 lineRenderer.SetVertexCount(lengthOfLineRenderer);
	}

	function Update() {
		var lineRenderer : LineRenderer = GetComponent(LineRenderer);
		for(var i : int = 0; i < lengthOfLineRenderer; i++) {
			var pos : Vector3 = Vector3(i * 0.5, Mathf.Sin(i + Time.time), 0);
			lineRenderer.SetPosition(i, pos);
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Color c1 = Color.yellow;
    public Color c2 = Color.red;
    public int lengthOfLineRenderer = 20;
    void Start() {
        LineRenderer lineRenderer = gameObject.AddComponent<LineRenderer>();
        lineRenderer.material = new Material(Shader.Find("Particles/Additive"));
        lineRenderer.SetColors(c1, c2);
        lineRenderer.SetWidth(0.2F, 0.2F);
        lineRenderer.SetVertexCount(lengthOfLineRenderer);
    }
    void Update() {
        LineRenderer lineRenderer = GetComponent<LineRenderer>();
        int i = 0;
        while (i < lengthOfLineRenderer) {
            Vector3 pos = new Vector3(i * 0.5F, Mathf.Sin(i + Time.time), 0);
            lineRenderer.SetPosition(i, pos);
            i++;
        }
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public c1 as Color = Color.yellow

	public c2 as Color = Color.red

	public lengthOfLineRenderer as int = 20

	def Start() as void:
		lineRenderer as LineRenderer = gameObject.AddComponent[of LineRenderer]()
		lineRenderer.material = Material(Shader.Find('Particles/Additive'))
		lineRenderer.SetColors(c1, c2)
		lineRenderer.SetWidth(0.2F, 0.2F)
		lineRenderer.SetVertexCount(lengthOfLineRenderer)

	def Update() as void:
		lineRenderer as LineRenderer = GetComponent[of LineRenderer]()
		i as int = 0
		while i < lengthOfLineRenderer:
			pos as Vector3 = Vector3((i * 0.5F), Mathf.Sin((i + Time.time)), 0)
			lineRenderer.SetPosition(i, pos)
			i++