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Input.GetKey

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public static function GetKey(name: string): bool;
public static bool GetKey(string name);
public static def GetKey(name as string) as bool

Description

/name/ によって識別されるキーを押している間、trueを返します。オート射撃のようなものと考えてください

キーの識別リストは Input Manager を参照してください。 ユーザーが自由にキー設定を変更できるようにするためにInput.GetAxisとInput.GetButtonを 使用することをお勧めします。

	function Update () {
		if (Input.GetKey ("up"))
			print ("up arrow key is held down");

		if (Input.GetKey ("down"))
			print ("down arrow key is held down");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        if (Input.GetKey("up"))
            print("up arrow key is held down");
        
        if (Input.GetKey("down"))
            print("down arrow key is held down");
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		if Input.GetKey('up'):
			print('up arrow key is held down')
		if Input.GetKey('down'):
			print('down arrow key is held down')

public static function GetKey(key: KeyCode): bool;
public static bool GetKey(KeyCode key);
public static def GetKey(key as KeyCode) as bool

Description

KeyCode列挙体パラメータによる key によって識別されるキーを押している間、trueを返します。

	function Update () {
		if (Input.GetKey (KeyCode.UpArrow))
			print ("up arrow key is held down");

		if (Input.GetKey (KeyCode.DownArrow))
			print ("down arrow key is held down");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        if (Input.GetKey(KeyCode.UpArrow))
            print("up arrow key is held down");
        
        if (Input.GetKey(KeyCode.DownArrow))
            print("down arrow key is held down");
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		if Input.GetKey(KeyCode.UpArrow):
			print('up arrow key is held down')
		if Input.GetKey(KeyCode.DownArrow):
			print('down arrow key is held down')