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Input.anyKeyDown

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public static var anyKeyDown: bool;
public static bool anyKeyDown;
public static anyKeyDown as bool

Description

ユーザーが何らかのキーまたはマウスボタンを押した最初のフレームのみtrueを返します (Read Only)

この変数は毎フレームリセットされますので Update 関数内でポーリングを行う必要があります。 全てのキー/ボタンを離し、再度キー/ボタンを押すまでtrueを返しません。

	// Detects if any key has been pressed down.

	function Update() {
		if(Input.anyKeyDown)
			Debug.Log("A key or mouse click has been detected");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        if (Input.anyKeyDown)
            Debug.Log("A key or mouse click has been detected");
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		if Input.anyKeyDown:
			Debug.Log('A key or mouse click has been detected')