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Input.accelerationEvents

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public static var accelerationEvents: AccelerationEvent[];
public static AccelerationEvent[] accelerationEvents;
public static accelerationEvents as AccelerationEvent[]

Description

最後のフレーム間で発生した測定によって得た加速度の値 (Read Only) (一時的な変数を割り当てます)

	// Calculates weighted sum of acceleration measurements which occurred during the last frame
	// Might be handy if you want to get more precise measurements

	function Update () {
		var acceleration:Vector3 = Vector3.zero;
		for (var accEvent : AccelerationEvent in Input.accelerationEvents) {
			acceleration += accEvent.acceleration * accEvent.deltaTime;
		}
		print (acceleration);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        Vector3 acceleration = Vector3.zero;
        foreach (AccelerationEvent accEvent in Input.accelerationEvents) {
            acceleration += accEvent.acceleration * accEvent.deltaTime;
        }
        print(acceleration);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		acceleration as Vector3 = Vector3.zero
		for accEvent as AccelerationEvent in Input.accelerationEvents:
			acceleration += (accEvent.acceleration * accEvent.deltaTime)
		print(acceleration)