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GameObject.GetComponentsInParent

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public function GetComponentsInParent(type: Type, includeInactive: bool = false): Component[];
public Component[] GetComponentsInParent(Type type, bool includeInactive = false);
public def GetComponentsInParent(type as Type, includeInactive as bool = false) as Component[]

Parameters

type 取得するコンポーネントの型
includeInactive 非アクティブのコンポーネントも含めるかどうか

Description

ゲームオブジェクトまたはその親たちから type のすべてのコンポーネントを返します

コンポーネントの検索は親オブジェクトを再帰的に事項されるので親の親、さらに親...というように含むことになります。

	// Disable the spring on all HingeJoints 
	// in this game object and all its parent game objects
	var hingeJoints : HingeJoint[];
	hingeJoints = gameObject.GetComponentsInParent(HingeJoint);
	for (var joint : HingeJoint in hingeJoints) {
		joint.useSpring = false;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public HingeJoint[] hingeJoints;
    void Example() {
        hingeJoints = gameObject.GetComponentsInParent(typeof(HingeJoint));
        foreach (HingeJoint joint in hingeJoints) {
            joint.useSpring = false;
        }
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public hingeJoints as (HingeJoint)

	def Example() as void:
		hingeJoints = gameObject.GetComponentsInParent(typeof(HingeJoint))
		for joint as HingeJoint in hingeJoints:
			joint.useSpring = false

public function GetComponentsInParent(): T[];
public T[] GetComponentsInParent();
public def GetComponentsInParent() as T[]

Parameters

includeInactive 非アクティブのコンポーネントも含めるかどうか

Description

ジェネリック版。詳細については Generic Functions を御覧ください