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// Disable the spring on all HingeJoints // in this game object var hingeJoints : HingeJoint[]; hingeJoints = gameObject.GetComponents.<HingeJoint>(); for (var joint : HingeJoint in hingeJoints) { joint.useSpring = false; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public HingeJoint[] hingeJoints; void Example() { hingeJoints = gameObject.GetComponents<HingeJoint>(); foreach (HingeJoint joint in hingeJoints) { joint.useSpring = false; } } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public hingeJoints as (HingeJoint) def Example() as void: hingeJoints = gameObject.GetComponents[of HingeJoint]() for joint as HingeJoint in hingeJoints: joint.useSpring = false
ジェネリック版。詳細については Generic Functions を御覧ください