言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

GameObject.GetComponents

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function GetComponents(type: Type): Component[];
public Component[] GetComponents(Type type);
public def GetComponents(type as Type) as Component[]

Parameters

type 取得するコンポーネントの型

Description

ゲームオブジェクトの type の全てのコンポーネントを返します

	// Disable the spring on all HingeJoints 
	// in this game object

	var hingeJoints : HingeJoint[];
	hingeJoints = gameObject.GetComponents.<HingeJoint>();
	for (var joint : HingeJoint in hingeJoints) {
		joint.useSpring = false;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public HingeJoint[] hingeJoints;
    void Example() {
        hingeJoints = gameObject.GetComponents<HingeJoint>();
        foreach (HingeJoint joint in hingeJoints) {
            joint.useSpring = false;
        }
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public hingeJoints as (HingeJoint)

	def Example() as void:
		hingeJoints = gameObject.GetComponents[of HingeJoint]()
		for joint as HingeJoint in hingeJoints:
			joint.useSpring = false

public function GetComponents(): T[];
public T[] GetComponents();
public def GetComponents() as T[]

Description

ジェネリック版。詳細については Generic Functions を御覧ください