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GUIUtility.GetControlID

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public static function GetControlID(focus: FocusType, position: Rect): int;
public static int GetControlID(FocusType focus, Rect position);
public static def GetControlID(focus as FocusType, position as Rect) as int

Description

コントロールのユニークIDを取得します

	// Prints a not used ID that can be assigned to a control

	function OnGUI() {
		// Gets a ID for a control that cannot receive keyboard focus (A button)
		Debug.Log("Available id: " + GUIUtility.GetControlID(FocusType.Passive));
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnGUI() {
        Debug.Log("Available id: " + GUIUtility.GetControlID(FocusType.Passive));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnGUI() as void:
		Debug.Log(('Available id: ' + GUIUtility.GetControlID(FocusType.Passive)))

public static function GetControlID(hint: int, focus: FocusType, position: Rect): int;
public static int GetControlID(int hint, FocusType focus, Rect position);
public static def GetControlID(hint as int, focus as FocusType, position as Rect) as int

Description

Get a unique ID for a control, using an integer as a hint to help ensure correct matching of IDs to controls.

public static function GetControlID(contents: GUIContent, focus: FocusType, position: Rect): int;
public static int GetControlID(GUIContent contents, FocusType focus, Rect position);
public static def GetControlID(contents as GUIContent, focus as FocusType, position as Rect) as int

Description

Get a unique ID for a control, using a the label content as a hint to help ensure correct matching of IDs to controls.