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GUIText.material

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public var material: Material;
public Material material;
public material as Material

Description

レンダリングに使う Material

Assing a new material to change how the rendering is handled. Change this material to change the font used for all rendering. If you assign null to material, the built-in basic font is selected.

	// Change the material to display green text.
	guiText.material.color = Color.green;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        guiText.material.color = Color.green;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		guiText.material.color = Color.green

See Also: font variable.