レンダリングに使う Material
Assing a new material to change how the rendering is handled. Change this material to change the
font used for all rendering.
If you assign null
to material
, the built-in basic font is selected.
// Change the material to display green text. guiText.material.color = Color.green;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { guiText.material.color = Color.green; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: guiText.material.color = Color.green
See Also: font variable.