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// Assign manually a font from the inspector to the GUIText var font : Font; guiText.font = font;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Font font; void Example() { guiText.font = font; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public font as Font def Example() as void: guiText.font = font