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CloseGeneric settings for how controls should behave with this skin.
// Sets the selection color to cyan var str : String = "This is a string with\ntwo lines of text"; function OnGUI() { GUI.skin.settings.selectionColor = Color.cyan; str = GUILayout.TextArea(str); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public string str = "This is a string with\ntwo lines of text"; void OnGUI() { GUI.skin.settings.selectionColor = Color.cyan; str = GUILayout.TextArea(str); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public str as string = 'This is a string with\ntwo lines of text' def OnGUI() as void: GUI.skin.settings.selectionColor = Color.cyan str = GUILayout.TextArea(str)