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See Also: GUI.FocusWindow.
// Draws 2 windows and when clicked on 1 window's button // UnFocus the window. private var windowRect : Rect = Rect (20, 20, 120, 50); private var windowRect2 : Rect = Rect (20, 80, 120, 50); function OnGUI () { windowRect = GUI.Window (0, windowRect, DoMyFirstWindow, "First"); windowRect2 = GUI.Window (1, windowRect2, DoMySecondWindow, "Second" ); } function DoMyFirstWindow (windowID : int) { if (GUI.Button (Rect (10,20,100,20), "UnFocus")) GUI.UnfocusWindow(); } function DoMySecondWindow (windowID : int) { if (GUI.Button (Rect (10,20,100,20), "UnFocus")) GUI.UnfocusWindow(); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { private Rect windowRect = new Rect(20, 20, 120, 50); private Rect windowRect2 = new Rect(20, 80, 120, 50); void OnGUI() { windowRect = GUI.Window(0, windowRect, DoMyFirstWindow, "First"); windowRect2 = GUI.Window(1, windowRect2, DoMySecondWindow, "Second"); } void DoMyFirstWindow(int windowID) { if (GUI.Button(new Rect(10, 20, 100, 20), "UnFocus")) GUI.UnfocusWindow(); } void DoMySecondWindow(int windowID) { if (GUI.Button(new Rect(10, 20, 100, 20), "UnFocus")) GUI.UnfocusWindow(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): private windowRect as Rect = Rect(20, 20, 120, 50) private windowRect2 as Rect = Rect(20, 80, 120, 50) def OnGUI() as void: windowRect = GUI.Window(0, windowRect, DoMyFirstWindow, 'First') windowRect2 = GUI.Window(1, windowRect2, DoMySecondWindow, 'Second') def DoMyFirstWindow(windowID as int) as void: if GUI.Button(Rect(10, 20, 100, 20), 'UnFocus'): GUI.UnfocusWindow() def DoMySecondWindow(windowID as int) as void: if GUI.Button(Rect(10, 20, 100, 20), 'UnFocus'): GUI.UnfocusWindow()