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Font.HasCharacter

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public function HasCharacter(c: char): bool;
public bool HasCharacter(char c);
public def HasCharacter(c as char) as bool

Description

フォントが特定の文字列を扱えるかを判断します

	// Detects if the current font of a 3D text
	// supports '-' sign
	private var t : TextMesh;
	function Start() {
		t = transform.GetComponent(TextMesh);
		if (t.font.HasCharacter("-"[0])) {
			Debug.Log("Font supports '-' sign.");
		} else {
			Debug.LogWarning("This font doesnt support '-'");
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    private TextMesh t;
    void Start() {
        t = transform.GetComponent<TextMesh>();
        if (t.font.HasCharacter("-"[0]))
            Debug.Log("Font supports '-' sign.");
        else
            Debug.LogWarning("This font doesnt support '-'");
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	private t as TextMesh

	def Start() as void:
		t = transform.GetComponent[of TextMesh]()
		if t.font.HasCharacter('-'[0]):
			Debug.Log('Font supports \'-\' sign.')
		else:
			Debug.LogWarning('This font doesnt support \'-\'')