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Debug.LogWarning

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public static function LogWarning(message: object): void;
public static void LogWarning(object message);
public static def LogWarning(message as object) as void
public static function LogWarning(message: object, context: Object): void;
public static void LogWarning(object message, Object context);
public static def LogWarning(message as object, context as Object) as void

Parameters

message String or object to be converted to string representation for display.
context Object to which the message applies.

Description

A variant of Debug.Log that logs a warning message to the console.

When you select the message in the console a connection to the context object will be drawn. This is very useful if you want know on which object a warning occurs.

When the message is a string, rich text markup can be used to add emphasis. See the manual page about rich text for details of the different markup tags available.

	Debug.LogWarning("A warning assigned to this transform!", transform);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        Debug.LogWarning("A warning assigned to this transform!", transform);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		Debug.LogWarning('A warning assigned to this transform!', transform)