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Closeマウスのイベントかどうか (Read Only)
// Detects any mouse event function OnGUI() { var e : Event = Event.current; if (e.isMouse){ Debug.Log("Detected a mouse event!"); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnGUI() { Event e = Event.current; if (e.isMouse) Debug.Log("Detected a mouse event!"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnGUI() as void: e as Event = Event.current if e.isMouse: Debug.Log('Detected a mouse event!')