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Event.functionKey

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public var functionKey: bool;
public bool functionKey;
public functionKey as bool

Description

「Function」キーが押されているかどうか (Read Only)

Returns true if the current keypress is an arrow key, page up, page down, backspace, etc. key. If this key needs special processing in order to work in text editing, functionKey is on.

	// Detects if a function Key was pressed if a
	// function key was pressed, prints its key code.
	function OnGUI() {
		var e : Event = Event.current;
		if (e.functionKey){
			Debug.Log("Pressed: " + e.keyCode);
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnGUI() {
        Event e = Event.current;
        if (e.functionKey)
            Debug.Log("Pressed: " + e.keyCode);
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnGUI() as void:
		e as Event = Event.current
		if e.functionKey:
			Debug.Log(('Pressed: ' + e.keyCode))