言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

Event.control

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var control: bool;
public bool control;
public control as bool

Description

「Control」キーが押されたかどうか (Read Only)

Controlキーが押されている場合にtrueを返します。

	// Detects if the control key was pressed
	function OnGUI() {
		var e : Event = Event.current;
		if (e.control) {
			Debug.Log("Control was pressed.");
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnGUI() {
        Event e = Event.current;
        if (e.control)
            Debug.Log("Control was pressed.");
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnGUI() as void:
		e as Event = Event.current
		if e.control:
			Debug.Log('Control was pressed.')