どのボタンが押されたか返します
0 means left mouse button, 1 means right mouse button, 2 means middle mouse button. Used in EventType.MouseDown, EventType.MouseUp events.
// Detect which mouse button is currently pressed
// and print it.
function OnGUI() {
var e : Event = Event.current;
if(e.button == 0 && e.isMouse){
Debug.Log("Left Click");
} else if(e.button == 1) {
Debug.Log("Right Click");
} else if (e.button == 2) {
Debug.Log("Middle Click");
} else if (e.button > 2) {
Debug.Log("Another button in the mouse clicked");
}
}
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnGUI() { Event e = Event.current; if (e.button == 0 && e.isMouse) Debug.Log("Left Click"); else if (e.button == 1) Debug.Log("Right Click"); else if (e.button == 2) Debug.Log("Middle Click"); else if (e.button > 2) Debug.Log("Another button in the mouse clicked"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnGUI() as void: e as Event = Event.current if (e.button == 0) and e.isMouse: Debug.Log('Left Click') elif e.button == 1: Debug.Log('Right Click') elif e.button == 2: Debug.Log('Middle Click') elif e.button > 2: Debug.Log('Another button in the mouse clicked')