言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

EditorWindow.Close

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function Close(): void;
public void Close();
public def Close() as void

Description

エディタウィンドウを閉じます

これはエディタウィンドウを破棄することになります。
選択したゲームオブジェクトからコンポーネントを削除するシンプルなエディタウィンドウ

	// Create a simple popup window that lets you delete a specific 
	// Component from the GameObjects you have selected
	//
	// Warning: There is no undo in this action.
	
	class ShowPopupEx extends EditorWindow {
		var className = "Rigidbody";
		@MenuItem("Example/Delete Components in Selection")
		static function Init() {
			var window = new ShowPopupEx();
			window.position = Rect(Screen.width/2,Screen.height/2, 250, 50);
			window.ShowPopup();
		}
		
		// Disable the menu if we dont have anything selected
		@MenuItem("Example/Delete Components in Selection", true)
		static function ValidateDeleteComponentsInSelectionOfType() {
			return Selection.GetFiltered(
				GameObject, 
				SelectionMode.Editable | SelectionMode.Deep) != null;
		}
		
		function OnGUI() {
			className = EditorGUILayout.TextField("Component:",className);
			if(GUILayout.Button("Delete!")) {
				var destroyedCount = 0;
			
				for (var obj in Selection.GetFiltered(
				GameObject, 
				SelectionMode.Editable | SelectionMode.Deep)) {
					var component = obj.GetComponent(className);
					if (component) {
						DestroyImmediate(component);
						destroyedCount++;
					}
				}
				this.Close();
				EditorUtility.DisplayDialog("Deletion Report", 
					String.Format("Deleted {0} components of type \"{1}\"", destroyedCount, className), 
					"Close");	
			}
		}
		
	}