言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

EditorUtility.ClearProgressBar

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function ClearProgressBar(): void;
public static void ClearProgressBar();
public static def ClearProgressBar() as void

Description

EditorUtility.DisplayProgressBarで表示されているプログレスバーを削除します

EditorUtility.DisplayProgressBarを使用して表示されたプログレスバーを削除します。 See Also: DisplayProgressBar, DisplayCancelableProgressBar 関数

	// Simple Editor Script that fills a cancelable bar in the given seconds.

	class DisplayCancelableProgressBar extends EditorWindow {
		var secs = 10.0;
		var startVal = 0;
		var progress = 0;

		@MenuItem("Examples/Cancelable Progress Bar Usage")
		static function Init() {
			var window = GetWindow(DisplayCancelableProgressBar);
			window.Show();
		}

		function OnGUI() {
			secs = EditorGUILayout.IntField("Time to wait:", secs);
			if(GUILayout.Button("Display bar")) {
				if(secs < 1) {
					Debug.LogError("Seconds should be bigger than 1");
					return;
				}
				startVal = EditorApplication.timeSinceStartup;
			}
			if(progress < secs) {
				if(EditorUtility.DisplayCancelableProgressBar(
					"Simple Progress Bar",
					"Shows a progress bar for the given seconds",
					progress/secs)) {
					Debug.Log("Progress bar canceled by the user");
					startVal = 0;
				}
			} else {
				EditorUtility.ClearProgressBar();
			}
			progress = EditorApplication.timeSinceStartup - startVal;
		}

		function OnInspectorUpdate() {
			Repaint();
		}
	}