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EditorApplication.hierarchyWindowChanged

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public static var hierarchyWindowChanged: CallbackFunction;
public static CallbackFunction hierarchyWindowChanged;
public static hierarchyWindowChanged as CallbackFunction

Description

オブジェクトが(またはオブジェクトのグループが)作成、名前変更、親子関係変更、破棄されるごとにコールバックが呼び出されます

See Also: EditorWindow.OnHierarchyChange.

	using UnityEditor;
	using UnityEngine;

	public class ExampleCode {
		[MenuItem ("Example/Hierarchy Window Changed")]
		static void Example () {
			EditorApplication.hierarchyWindowChanged += 		ExampleCallback;
		}
		static void ExampleCallback () {
			Object[] all = Resources.FindObjectsOfTypeAll (typeof (Object));
			Debug.Log ("There are " + all.Length + " objects at the moment.");
		}
	}