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CloseThe impact point in world space.
// print the point we impacted function OnControllerColliderHit(hit : ControllerColliderHit) { Debug.Log("I impacted at: " + hit.point); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { Debug.Log("I impacted at: " + hit.point); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnControllerColliderHit(hit as ControllerColliderHit) as void: Debug.Log(('I impacted at: ' + hit.point))