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// Print how many points are colliding this transform // And print the first point that is colliding. function OnCollisionEnter(other : Collision) { print("Points colliding: " + other.contacts.Length); print("First point that collided: " + other.contacts[0].point); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnCollisionEnter(Collision other) { print("Points colliding: " + other.contacts.Length); print("First point that collided: " + other.contacts[0].point); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnCollisionEnter(other as Collision) as void: print(('Points colliding: ' + other.contacts.Length)) print(('First point that collided: ' + other.contacts[0].point))