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Close接触点の法線
// Print how many points are colliding this transform // And print the first point normal that is colliding. function OnCollisionEnter(other : Collision) { print("Points colliding: " + other.contacts.Length); print("First normal of the point that collide: " + other.contacts[0].normal); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnCollisionEnter(Collision other) { print("Points colliding: " + other.contacts.Length); print("First normal of the point that collide: " + other.contacts[0].normal); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnCollisionEnter(other as Collision) as void: print(('Points colliding: ' + other.contacts.Length)) print(('First normal of the point that collide: ' + other.contacts[0].normal))