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Component.GetComponentsInChildren

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public function GetComponentsInChildren(t: Type, includeInactive: bool = false): Component[];
public Component[] GetComponentsInChildren(Type t, bool includeInactive = false);
public def GetComponentsInChildren(t as Type, includeInactive as bool = false) as Component[]

Parameters

t The type of Component to retrieve.
includeInactive Should inactive Components be included in the found set?

Description

Returns all components of Type type in the GameObject or any of its children.

	// Disable the spring on all HingeJoints 
	// in this game object and all its child game objects
	var hingeJoints : Component[];
	hingeJoints = GetComponentsInChildren (HingeJoint);
	for (var joint : HingeJoint in hingeJoints) {
		joint.useSpring = false;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Component[] hingeJoints;
    void Example() {
        hingeJoints = GetComponentsInChildren<HingeJoint>();
        foreach (HingeJoint joint in hingeJoints) {
            joint.useSpring = false;
        }
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public hingeJoints as (Component)

	def Example() as void:
		hingeJoints = GetComponentsInChildren[of HingeJoint]()
		for joint as HingeJoint in hingeJoints:
			joint.useSpring = false

public function GetComponentsInChildren(includeInactive: bool): T[];
public T[] GetComponentsInChildren(bool includeInactive);
public def GetComponentsInChildren(includeInactive as bool) as T[]

Parameters

includeInactive Should inactive Components be included in the found set?

Description

Generic version. See the Generic Functions page for more details.

public function GetComponentsInChildren(): T[];
public T[] GetComponentsInChildren();
public def GetComponentsInChildren() as T[]

Description

Generic version. See the Generic Functions page for more details.