GameObjectにアタッチされたParticleEmitter (アタッチされていない場合はnull)
particleEmitter.emit = true;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { particleEmitter.emit = true; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: particleEmitter.emit = true