GameObjectにアタッチされたHingeJoint (アタッチされていない場合はnull)
hingeJoint.motor.targetVelocity = 5;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { hingeJoint.motor.targetVelocity = 5; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: hingeJoint.motor.targetVelocity = 5