GameObjectにアタッチされたConstantForce (アタッチされていない場合はnull)
constantForce.relativeForce = Vector3(0, 0, 1);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { constantForce.relativeForce = new Vector3(0, 0, 1); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: constantForce.relativeForce = Vector3(0, 0, 1)