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Close衝突した2つのオブジェクトの相対的な速度 (Read Only)
// Play a sound when we hit an object with a big velocity function OnCollisionEnter(collision : Collision) { if (collision.relativeVelocity.magnitude > 2) audio.Play(); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnCollisionEnter(Collision collision) { if (collision.relativeVelocity.magnitude > 2) audio.Play(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnCollisionEnter(collision as Collision) as void: if collision.relativeVelocity.magnitude > 2: audio.Play()